Twenty-Four Wishes per Second

Short film · A journey through cinema

Generated shot by shot, graded and sewn by hand

Format:
DIGITAL / 16:9
Production:
MITO Films
Media:
Film
Type:
Fiction
Published:
AUG 2026

Credits

Directed and produced by Arantxa Barcia · Written and edited by Adriana Arratia · Character design by Josefa Toro · Sound by Olmo Sebastián

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Craft

HISTORY, ZOETROPE TO AIwith Adriana Arratia, script and edit
×9 STAGES
GENERATION, WORST SHOTSeedance, Grok, GPT 2.0
×300 TAKES
GRADEDaVinci Resolve, hand-built LUTs
×3 LOOKS
CONTINUITY AND RETOUCHPhotoshop, After Effects
×11 FIXES
THE ROOMposters and bookshelf, Josefa Toro
×35 TITLES
RESOLUTION, 720P TO 4K
×3 PASSES
Models
  • Kling
  • GPT 2.0
  • Seedance
  • Grok
Tools
  • MITO AI
Final runtime9'12"
A DIRECTOR WITH NOTHING TO SAY
falls into a zoetrope and spends
A HUNDRED YEARS OF CINEMA
looking for the reason she started. Nine minutes,
ZOETROPE TO AI,
generated shot by shot and sewn together by hand.
TWENTY-FOUR FRAMES A SECOND,
twenty-four wishes.
“Forget wishes, tell your story.” In the script from the first draft.
1
2
TWENTY-FOUR WISHES A SECOND
3
4
TWENTY-FOUR FRAMES.
5
TWENTY-FOUR WISHES.
6
7
8
Cinema runs at twenty-four frames a
9
second. The frames were never the
10
hard part. The hard part is wanting
11
to tell something.
12
13
Halfway through, the Tin Man tells
14
her: forget wishes, tell your story.
15
The line was in the script from the
16
first draft and nobody paid it any
17
attention. When we went looking for
18
a title, we found it was already
19
written inside the film. The thesis
20
was there before we knew it was the
21
thesis.

TWENTY-FOUR WISHES A SECOND

TWENTY-FOUR FRAMES. TWENTY-FOUR WISHES.

Cinema runs at twenty-four frames a second. The frames were never the hard part. The hard part is wanting to tell something.

Halfway through, the Tin Man tells her: forget wishes, tell your story. The line was in the script from the first draft and nobody paid it any attention. When we went looking for a title, we found it was already written inside the film. The thesis was there before we knew it was the thesis.

1834
2026
Every stage in this chain was,
in its day, the new tool
that was going to kill cinema.
The zoetrope is from 1834. It is the first machine that made a drawing move. Starting there and ending in AI is not decoration, it is the argument.
Zoetrope

A sequence of drawings, a turning drum. Movement begins in the gaps between still images.

WHAT WAS DONE BY HAND, THAT YOU WILL ASSUME THE MACHINE DID
Models make shots.
They don't make films.
Everything in between
is the work.
Nothing here was found. Every object in every frame was designed, named and approved before a shot existed, and most were redesigned two or three times after that.

Eighteen clay puppet characters from the film laid out on a terracotta ground, Aaliyah first and the moon last
Design
Extreme close-up of Aaliyah: fingerprints, tool marks and seams left visible in the clay
Texture
Eighteen characters, designed and named before a single shot was generated. Aaliyah first, because nine minutes only hold if she stays the same person: braided pigtails, coral puffer, the gap in her teeth, written the same way in every prompt. Everything is clay and has to look like clay, so a shot that came back smooth was generated again.

The bookshelf in Aaliyah’s room: the zoetrope surrounded by thirty-five invented film and technology titles
Design
In film

We chose the posters one by one, seventy percent of them directed by women, and rebuilt the bookshelf as a real cinema bibliography, spine by spine.

Nobody pauses the film to read a shelf. But that is the difference between a room that belongs to someone and a set that was assembled.

Design
In film

A model does not understand “orbit around her”. It understands what has to leave the frame, and in what order, so the move was built in 3D first and handed over as reference.

The credits were blocked out the same way, then set by hand, letter by letter. Hierarchy, spacing and timing are not decisions a tool makes for you.

A MODEL WILL GIVE YOU A SHELF FULL OF BOOKS.
Deciding which books they are
IS STILL DIRECTION.

The space

A model can give you the shot.
It cannot give you the space.

In this outtake, faces distort and a character appears twice. We mapped the Red Room so characters and cameras stayed in the right place.

PROMPT
PERFORMANCE
There is nobody to give the note to.
you give it to the text, and the text
carries everything a direction would.
Describing an emotion gets you a neutral face. The note has to go into the text, because there is nobody to give it to.

Aaliyah at her desk with both hands pulling at her hair, screen light on her face
Design
In film
Nothing to say, and a client who wants it tomorrow. That had to land in four seconds with no line explaining it. “Frustrated” gets you a neutral face, so the note went in as an action: hammer the keyboard, annoyed, while carrying on with something else. The body does the work the adjective could not.

Judy and Aaliyah from behind on the yellow brick road, the Emerald City ahead, bottle in one hand and cigarette in the other
Design
In film

Judy is the one who will not let go. She hugs Aaliyah goodbye, lifts the lighter from her pocket while she does it, and ends up flat on the road lighting up with it. None of that is in the dialogue.

So the note is not “warm” or “sly”. It is what she wants from the other and what she is keeping to herself. An emotion is too broad; a relationship gives the movement something to answer to.

Aaliyah face to face with the frozen studio boss, both mid-gesture
Design
In film

The camera finds the floor first: rows of stools, and a chain on every ankle. She says nothing about it. The next shot is her face working out what she is looking at.

Anger written as “angry” comes back as a scowl. What works is giving her something to receive, and letting the cut decide how long she has to take it in.

Nobody can be given a note. There is no actor to talk to between takes, no one to pull aside and tell what the scene is really about. So the note goes into the text.
Where each character is coming from, what they want, what they are hiding. Written down, before anything is generated, in the same words every time.
Do that and the performance shows up on its own: how close they stand, who leans, who breaks the hug first. Skip it and you get very good-looking people feeling nothing.

Sewn together

Each shot is generated on its own. We corrected the details by hand to keep the film consistent from one frame to the next.

THE CUT

THE FILM WAS FOUND IN THE EDIT, NOT IN THE SHOTS.

The opening was built twice. First as a wide of her room, then as a run of details: the fan, the posters, the window, the cereal, the ashtray.

Both were wrong. Objects tell you what someone likes. They do not tell you what is wrong with her.

So the client goes first. The call, the deadline, the seventh round of revisions, and only after that the room — fewer things, and only the ones carrying the state she is in.

Most of what we generated for that opening is not in the film.

Sequences that added nothing were cut, keeping the film under ten minutes.

Olmo designed the sound. The edit decides when it enters: room tone and keys first, music only when needed. Credits and grain were finished by hand.

We also cut a line explaining the trick. It made the machine sound like the filmmaker. Leaving it unsaid gave the ending more room.

NOTHING HERE
was decided by the tool.
THE FILM IS THE CUT.
9:12
The longest thing we've made
300
Bad versions of one shot before the good one
720
1080
4k
Shots redone twice as the resolution arrived
The time didn't go into generating. Generating is fast; that was never the problem. It went to three places, none of them the one people imagine.

Continuity. The bag, the coffee maker, the clips, the reel. Sewing together a film generated in pieces that don't know each other.

Resolution. Much of the film was generated at 720p, because that was what existed when we started. Then 1080 arrived, then 4K, and shots had to be redone twice. Upscaling saves nothing: on a wide shot full of detail it invents what it cannot see.

Iteration. On one shot, three hundred bad versions before the good one. That is not a figure of speech. Multiply it by every shot in nine minutes and there is the time.
THESE TOOLS ARE VERY GOOD
at doing what you ask them badly.
A BEAUTIFUL SHOT, IMMEDIATELY.
What they don't give you is
THE JUDGEMENT:
whether that shot goes before or after,
WHETHER IT'S SURPLUS,
whether she was carrying the bag,
WHERE THE LIGHT FALLS.
All of that is still
DIRECTING, THE SAME JOB
it always was.
What has changed is where the bottleneck is. It used to be budget and access. Now it's knowing what you want to say, and nobody has made that cheaper.
References
What each world borrows
Coraline: a button being sewn on in close-up, the weave of the fabric visible
Coraline
The texture
Kubo and the Two Strings: Kubo folding a sheet of paper by hand
Kubo and the Two Strings
Made by hand
The Lumière brothers: a train arriving at La Ciotat station
Lumière
The opening
Méliès: the rocket lodged in the eye of the moon, hand-coloured
Méliès
The trip to the moon
The Wizard of Oz: the poppy field, the yellow brick road and the Emerald City in full Technicolor
The Wizard of Oz
Technicolor
Twin Peaks: the Red Room, chevron floor, red curtains and the group seated
Twin Peaks
The red room
Tangerine: a figure at the end of a green alley in low orange sun
Tangerine
The alley
2001: an ape standing upright among the others at dawn
2001
The apes
LAIKA-style stop motion: a clay puppet with tool marks and fingerprints still visible in the surface
LAIKA
Clay you can see the hands in
Her room: the film posters on the bedroom wall
Her room
The posters, chosen one by one.
Twenty-Four
Wishes per Second
The good decisions in this film came out of meetings, not out of one head.
DIRECTION
Arantxa Barcia
SCRIPT, EDIT
Adriana Arratia
CHARACTER DESIGN
Josefa Toro
SOUND DESIGN
Olmo Sebastián
PRODUCTION, GENERATION
Beatriz Pinto Ferreira
MOTION
Macarena Rico
PRODUCTION COMPANY
MITO Films

From Pontevedra, Galicia. Based in San Francisco,
where the camera and the terminal share a desk.

[1]
[2]
[3]
Portrait of Arantxa 4[4]
[5]
[6]

Some of me fits
in a frame

Photography · Code · Fashion · Film